The tarot (/ˈtæroʊ/; first known as trionfi and later as tarocchi, tarock and tarot) is a pack of playing cards, used from the mid-15th century in various parts of Europe to play games such as Italian tarocchini, French tarot and Austrian Königrufen. Many of these tarot card games are still played today. In the late 18th century, some Tarot packs began to be used in parallel for divination in the form of tarotology and cartomancy and, later, specialist packs were developed for such occult purposes.
In the later half of the 20th century, Western mediumship developed in two different ways. One type involved clairaudience or sensitives who hear spirit, and then relay what they hear to their clients.[29] The other incarnation of non-physical mediumship is a form of channeling in which the channeler goes into a trance, or "leaves their body", allowing a spirit entity to borrow their body, who then speaks through them.[30] When in a trance the medium appears to come under the control of the spirit of a departed soul, sometimes entering into a cataleptic state,[31] although modern channelers may not.[citation needed] Some channelers open the eyes when channeling, and remain able to walk and behave normally. The rhythm and the intonation of the voice may also change completely.

Like common playing cards, the tarot has four suits (which vary by region: French suits in Northern Europe, Latin suits in Southern Europe, and German suits in Central Europe). Each suit has 14 cards, ten pip cards numbering from one (or Ace) to ten and four face cards (King, Queen, Knight, and Jack/Knave). In addition, the tarot has a separate 21-card trump suit and a single card known as the Fool. Depending on the game, the Fool may act as the top trump or may be played to avoid following suit.[1] These tarot cards, without occult symbology, are still used throughout much of Europe to play card games.