Before any reading, be sure to shuffle (or "clear") the deck. This deliberate gesture should become a meditation. Feel the physicality of the cards in your hand, visualizing your question. If you're reading for another person, use this reflective moment to get to the root of their situation and help you formulate specific queries for them. Take as long as you need. Clearing the deck is a critical first step in reading tarot cards, as it opens the pathway between spiritual dimensions. Whenever you're ready, cut the cards into three and reorder the pile, face down. On your favorite cloth (be precious with your tarot deck), prepare to pull cards for your tarot "spread."

When the spirit of a loved one visits us, they do it for one simple reason: because they love us. Think of it like this: If you passed your beloved grandmother on the street, wouldn't you stop and say hi? Even though they are in another dimension, they still experience, know, and understand the world we live in, and they love us and want us to know this. So look for signs from them.


Mediumship became quite popular in the 19th-century United States and the United Kingdom after the rise of Spiritualism as a religious movement. Modern Spiritualism is said to date from practices and lectures of the Fox sisters in New York State in 1848. The trance mediums Paschal Beverly Randolph and Emma Hardinge Britten were among the most celebrated lecturers and authors on the subject in the mid-19th century. Allan Kardec coined the term Spiritism around 1860.[12] Kardec claimed that conversations with spirits by selected mediums were the basis of his The Spirits' Book and later, his five-book collection, Spiritist Codification.


In 1891 at a public séance with twenty sitters the medium Cecil Husk was caught leaning over a table pretending to be a spirit by covering his face with phosphor material.[87] The magician Will Goldston also exposed the fraud mediumship of Husk. In a séance Goldston attended a pale face materialization appeared in the room. Goldston wrote "I saw at once that it was a gauze mask, and that the moustache attached to it was loose at one side through lack of gum. I pulled at the mask. It came away, revealing the face of Husk."[88] The British materialization medium Annie Fairlamb Mellon was exposed as a fraud on October 12, 1894. During the séance a sitter seized the materialized spirit, and found it to be the Mellon on her knees with white muslin on her head and shoulders.[89]
Direct voice communication is the claim that spirits speak independently of the medium, who facilitates the phenomenon rather than produces it. The role of the medium is to make the connection between the physical and spirit worlds. Trumpets are often utilised to amplify the signal, and directed voice mediums are sometimes known as "trumpet mediums". This form of mediumship also permits the medium to participate in the discourse during séances, since the medium's voice is not required by the spirit to communicate. Leslie Flint was one of the best known exponents of this form of mediumship.[28]
FIND OUT HOW THIS PERSON FEELS AND THINKS ABOUT YOU. I am a clairvoyant gifted psychic advisor. I have consulted many through heartache, sadness, divorce, mental & physical abuse, marital problems, and confusion. My spirit guides will help guide you in the right direction, to a path were you can live your best life. With my psychic abilities I will assist you to understand your choices in life.
Like common playing cards, the tarot has four suits (which vary by region: French suits in Northern Europe, Latin suits in Southern Europe, and German suits in Central Europe). Each suit has 14 cards, ten pip cards numbering from one (or Ace) to ten and four face cards (King, Queen, Knight, and Jack/Knave). In addition, the tarot has a separate 21-card trump suit and a single card known as the Fool. Depending on the game, the Fool may act as the top trump or may be played to avoid following suit.[1] These tarot cards, without occult symbology, are still used throughout much of Europe to play card games.
×